Touching Blue causes him to make replicas of himself that stack on top of each other until they all collapse into a heap that can be used as a bridge or ladder mashing my finger to spawn as many Blues as I could was ridiculously amusing. My favorite is Blue, an apathetic Nommie compared to his cheerful counterparts. There are five total, each with their own set of levels and helpful puzzle mechanics to help get Om Nom his candy. The main difference between this Cut the Rope and the last is Om Nom’s new friends, the Nommies. Just like in the first Cut the Rope, navigating Om Nom through complex physics puzzles to reach his candy offers a great sense of accomplishment, and I felt like an absolute genius when I solved a few of them. His taste in puzzles hasn't changed much, though. I also got quite a few laughs when he tumbled off cliffs with a "Wheeeee!" But it was seeing Om Nom swim for the first time that was hands-down my favorite new animation. Poking him makes him wiggle around, which is always enjoyable, and now he'll even watch as you figure out puzzle mechanics either above or below him. Ginger can burn away obstacles between Om Nom and the candyĭon’t waste any time - exciting surprises await! Help Om Nom find his way home.Even though there are some new cuddly critters on the block, Om Nom is still the star of this show, and the candy-loving monster has never looked so animated and charming as he does in his new customizable hats.Snailbrow bravely rolls on walls and ceilings and pushes candies around, like a boss.Boo can scare Om Nom to jump to new heights.Toss can throw objects, including candy.
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